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Welcome to Enemy Flag Center. Enemy Flag is a multiplayer, strategic game. Matches are settled on two-dimensional maps. The goal is to develop and to defend our land. More...
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Latest Active Forum Threads |
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| Enemy Flag 1.8.7 - DL and fight for victory! |
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Our point at this update was to improve playability, by reducing transfer generated by game. We've also flexed our abilities to add even more gameplay; that's how scenarios got involved. Also, Enemy Flag plugin engine was hugely enlarged; now plugins can have more influence on game itself.
Detailed list of changes goes here:
- boosted connection performace,
- scenarios added (and stil are being tested),
- number of turn at which player dies added to aftermatch stats,
- players who left are included in aftermatch stats,
- shiny new graphics,
- "/plugins" command by client shows list of plugins currently running on server,
- map checksum is being checked only when changes occur,
- plug-in sustem improvements (new functions and callbacks),
- server command "/addbot" got 3rd parameter for count of added bots,
- server command "/disc" without parameter disconnects lastest connected client,
- improved game starting function,
- increased experience needed to try defending from enemy attacks (75 -> 100),
- added possibility of destroying Town Hall when player has more than one,
- changes in bot behaviour,
- new map: (8) Cast Away.efm,
- fixed memory leaks,
- other minor changes,
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Added by: YanPL on January 28 2008 18:42:45
0 Comments · 48 Reads
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| 1.8.6 - what you been waitin' for! |
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I'm proud to admitt that new version of Enemy Flag was released. This time there were no important changes in the gameplay; but whole game runs faster, needs less transfer, and is more bug-free!
Enemy Flag 1.8.6:
- many Random Map Generator (RMG) improvements,
- marking field wit MMB for teams instead of sending position of cursor,
- FPS about 50% higher,
- new client commands: /motd and /uptime,
- joined double packets,
- lower timelimit for changing team and observer mode,
- server-list download limit decreased to once per (10 sec. -> 20 sec.),
- MOTD lasts longer on screen (8 sec. -> 10 sec.),
- editor command for exporting colormaps (/saveclmap),
- DLL plug-ins aviability,
- changes in detecting and fining for bad words or SPAM,
- new server variable: sv_requirelogin, used to allow only logged players to enter the server,
- confirmation window shows up when you try to turn off server with players connected,
- bigger sv_map capacity (100 -> 256),
- longer response timeout (30 sek. -> 35 sek.),
- longer ildeness time (3 -> 4),
- new, innovative aproach to server's command history,
- lower experience at which failed attacks are possible (100 -> 75),
- lower condition of gaining action points for terrain (5% -> 4%),
- lowet town hall price (action points: 10 -> 8, army: 8 -> 6),
- even better bot,
- new maps: (16) Meteor.efm, (16) Underground.efm, (16) Castle.efm, (16) Bloody Paradise.efm, (15) Pentagon.efm, (12) Market Place.efm, (16) Strange Mountain.efm,
- less memory leaks,
- bugfixes,
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Added by: YanPL on October 18 2007 20:13:51
0 Comments · 72 Reads
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| New downloads, more fun! |
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EFCenter's downloads now contain all of usefull things from polish Enemy Flag site; Now it's your turn to check them all. Mods, MapPacks - they will surely extend your gameplay!
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Added by: YanPL on August 13 2007 05:31:19
0 Comments · 86 Reads
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| 1.8.5 Update |
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New version, new horizons to discover. Have fun!
Enemy Flag 1.8.5:
- more players can fight (12 -> 16),
- more players can stay on the server (24 -> 26),
- number of possible teams increased (6 -> 8),
- changes in source code (decreased memory usage),
- new starting positions for random maps,
- new positions of decorations for random maps,
- cursors of your Allies are visible on the map,
- single player schemes update (11 new),
- new land decorations,
- new messages automatically scrolls down the chat,
- info about the protocol player uses to connect to the server,
- variable sv_fastbotprocessing speeds up bot actions, when they are not visible for any player,
- anti lag system is online in default settings,
- improved trade between computer players,
- new names for AI,
- new maps: (16) Four Elements.efm, (16) Oasis.efm,
- default language depends on the language of your Operating System,
- other minor changes.
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Added by: w1lan on May 20 2007 13:55:45
0 Comments · 112 Reads
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| 1.8.4 Update |
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Enemy Flag 1.8.4:
- server's list sorted alphabetically,
- clicking player's name while the chat is active, will result on adding his name to the message,
- fix for launching the game two times,
- actual transfer on the server's status bar,
- command mute_all blocks any messages on the main chat,
- action points for land are gained over 20 owned sectors (5% of the land),
- less amount of points gained for land (1/50 -> 1/60),
- less amount of gold at the beginning (400 -> 350),
- less amount of experience for destroying walls (10 -> 5 for wood, 15 -> 10 for stone),
- less chance for successful attack (40% -> 30%),
- more action points per town hall (0,8 -> 0,9),
- AI build mines more strategically in team match,
- AI attack faster than before,
- minor changes in trade between players,
- new map (4) Sunrise.efm,
- other minor changes
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Added by: w1lan on May 05 2007 10:00:20
0 Comments · 112 Reads
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| Game Manual |
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Manual has been released. I strongly advise every new player to read that manual for better understanding of how the game works. This manual will be added to the next version of Enemy Flag as well.
I will soon release manuals about mods and servers.
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Added by: w1lan on April 13 2007 00:01:31
4 Comments · 215 Reads
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| Welcome |
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I would like to welcome everyone to Enemy Flag Center.
This is basically an English version of ef.bbproject.net, but i believe that with your help, it will grow into something much more bigger. As you can see, the site is based on PHP Fusion engine. It is secure enough and fits out needs. I expect every single one of you, to register and join the EF community.
Game client can be downloaded in Download section. It is free of charge and it will remain this way.
Since there is no FAQ and manual is not fully translated, feel free to ask me any questions about the game. You can do that using forum (which i prefer) or simply IM me, email me.
Once again, I'd like to welcome you and have fun!
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Added by: w1lan on April 09 2007 20:34:38
2 Comments · 274 Reads
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